﻿using System;


	public class Player
	{
		private string m_name;

		public string Name
		{
			get
			{
				return m_name;
			}
			set
			{
				m_name = value;
			}
		}
		public int maxHealth;
		public int currentHealth;
		public int attackPower;
		public int currentPosition;
		public int futurePosition;
	}
